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mercoledì 8 marzo 2017

CQBplayer red02 woodland variations

These are some texture variations for the woodland version. My favorite combinations are the P, O, B, L (let me know your favorite combinations). I took the flecktarn and multicam camouflage textures  from this site (thank you guys!) -->
http://s116.photobucket.com/user/TKB1/library/facepunch%20forums%20skin%20resources?sort=3&page=1



mercoledì 1 marzo 2017

Bad guys team progress

I finally reached some results for the bad guys team. Now there are three different versions for the upper body of the models and three ones for the lower body. For each one I'm completing four textures (arctic / urban / woodland / desert).
I'm trying out some acceptable combinations (feel free to suggest some camo combination) and now I completed the texture and model for recon1 player which is inspired by the character "Snake" Plissken from the movie "1997 Escape from New York".


Head (head + left eye + eye patch + teeth + hair) -->  tris: 1700 , verts: 1078
Upper body (black bulletproof vest + brown jacket) --> tris: 806 , verts: 405
Lower body (Snake Plissken camouflage) --> tris:1098 , verts: 588
hands(x2) --> tris:392 (x2), verts:198 (x2)

venerdì 6 gennaio 2017

New head

I completed a new variation of the head with long hair and a eye patch to remember the character of Snake Plissken. To be honest the hair mesh isn't my best piece and maybe I'll have to add more polygons (hair mesh is 426 tris and 319 verts). Also the texture isn't beautiful but it is not easy to paint hair without a pen tablet...

mercoledì 19 ottobre 2016

Some progress

Hello to all. I write a few lines even though I have nothing new to show. I decided to arrange the textures of the first terror model because it was really horrible and also to complete the textures for each environment (arctic, desert, urban, woodland) of all player models. I also started working on a couple of variations to the hair style to get more interesting and various heads. As concerned the first terror urban model I'd like to take inspiration from the character of S.D. Bob "Snake" Plissken, the protagonist of the film "Escape from New York" (1981 - John Carpenter). I know, it is very old fashioned and many do not even know who he is, but it was one of the first American anti-hero and was the "father" of many characters. Currently I have made the seamless texture of the camouflage pants.

mercoledì 31 agosto 2016

domenica 21 agosto 2016

TCE/CQB player model variation

After a long period of forced inactivity, I'm finishing a new terror player variation (contractor style). I'm pretty pleased of the model but not of the texture (but I'll not waste other time). Soon we will have four models player versions, two for the temperate environment and two versions for the desert environment. It would be nice to change the player model based on the type of map you are playing (probably it will be necessary to touch the code). Once I have finished I will start to make a couple head model variations and basic facial expressions. Then I'll try to complete some unfinished tasks for the ETL Package.