lunedì 31 ottobre 2011

One month is gone (very fast) ...
I froze my work on the map and the textures and I resumed my basic model mesh for high poly.
I focused on hands and I hope to have soon the arms for the first-person view.

I also made some attempt to import the arms in xreal (I find that the scale of the model is inches)

I was very bored of seeing the kabar in every game and so I started working on this knife that I feel very sexy.
This is the first rendering of the high poly version (that is not over yet).

I used the material founded in this tutorial
Is good for a fast Beauty Render but is also good to see the imperfections.