sabato 26 aprile 2014

WW2 german paratrooper (fallschirmjager) progress

WW2 German paratrooper player (work in progress) for Enemy Territory Legacy 

Just some renders to see how it looks. There is still much to do. After the rig I'll have to see how the mesh behaves with the animations. Then tuning and the export phase (that always has some problems...)

Here some useful links that I used for reference

- great painting and guide for WW2 camouflage

- very useful miniature's blog

- great site with real soldier turnaround

- WWII Airsoft Association

helmet --> tris: 558, verts: 319
head (+ eyes & teeth) --> tris: 1254, verts: 682
u_body --> tris: 1222, verts: 642
l_legs --> tris: 1142, verts: 634
u_rthand --> tris: 392, verts: 198
u_lfthand --> tris: 392, verts: 198

sabato 5 aprile 2014

enemy territory axies paratrooper (fallschirmjager) progress

I had very difficult days since the last update but despite the short time I managed to have some progress. I used a bit of time to learn more about uniforms of World War II and the first patterns camouflage used. Some patterns are really great (my favorites are Splittermuster 31 that I rebuilt from scratch and Sumpfmuster 43).

The geometry and the uv map of the new axis's player (and the m38 helmet) is essentially complete although some adjustments after the rig and the export will be necessary (for example, I modelled the y-straps instead of painting them but I have to see what happens to the mesh with the automatic lod calculation). I also started the base texture but is still rough and flat (as soon as I have something that is acceptable I'll do a render).

Some pieces like some heads are now mature and I do not think that they will be modified again (as it had already been completed for Enemy Territory Close Quarter Battle) and I thought that if I release the reference someone could help me with some photosourced texture (maybe using their own face). We'll see ...