A long time without news ...
Right now I am working to create new arms for CQB using a greater number of polygons so that they look more attractive. The very first attempt produced an error when the maps change (ERROR: VirtualAlloc failed commit.) probably because I used too many polygons but after a quick optimization seems to work. I still have to fix the exact position and the materials but I am optimistic about the final result
It's only the initial stage and is yet to be optimized, but these are a couple of renderings just to give an idea.
arm--> tris:687, verts:349
pad --> tris:326, verts:211
glove--> tris:1238, verts:621