martedì 9 febbraio 2016

The "VirtualAlloc commit failed" nightmare

I'm going on working on arms' and weapons' animation, but I have a problems that, I'm afraid, I can't solve. The same problem occured in the past, now it's persistent -->

------ Server Initialization ------
Server: obj_snow
RE_Shutdown( 0 )
ERROR: VirtualAlloc commit failed.
Attempt to access invalid address.

I split the package with arms' animation in 3 parts (Z_CQB_Viewarms_knife_20160208.pk3, Z_CQB_Viewarms_m83_20160208.pk3 and Z_CQB_Viewarms_sg552_20160208.pk3), in order to find out the source of the problem.
If I use only a packet it seems to work, but if I use more packets (two or three) I get the error, when the round ends and the map changes.If I delete my package with the new player models (Z_CQB_Player_20150508.pk3), the packets knife + m83 + sig552 work together.

I fear that there is some limit in the code related to the maximum number of polygons (or max total kB of texture ...?) in the scene.

I share the files (wip), in the event that some smart guy would look at them (weapons' models haven't been made by me)

 ETL & CQB files

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