I finally reached some results for the bad guys team. Now there are three different versions for the upper body of the models and three ones for the lower body. For each one I'm completing four textures (arctic / urban / woodland / desert).
I'm trying out some acceptable combinations (feel free to suggest some camo combination) and now I completed the texture and model for recon1 player which is inspired by the character "Snake" Plissken from the movie "1997 Escape from New York".
Head (head + left eye + eye patch + teeth + hair) --> tris: 1700 , verts: 1078
Upper body (black bulletproof vest + brown jacket) --> tris: 806 , verts: 405
Lower body (Snake Plissken camouflage) --> tris:1098 , verts: 588
hands(x2) --> tris:392 (x2), verts:198 (x2)